![]() ![]() ![]() Having to expose both platform helps me to understand they have different demographic, revenues, and game design. EDIT: Another possibility: the collision point still checks inside the. ![]() Keep in mind that the origin point is at the center of its collision mask, to avoid been stuck in a wall. 212 Playhaven see Upsight PlayStation: and GameMaker Studio 8 PSP Minis 85. Another cause could be the sprites origin point, that determines at which position the x and y appears, and that the sprite by turning collides with the wall itself. Personally, game maker is really fun and I have interest to make games both in desktop and mobile. 10910, 111 ProMotion 445 proprietary game engines 12 PSP Minis 85. I tried using Unity and I loved the way the sprite system was set up. 1:47am Game Maker Vs Unity for beginner I have about potato amount of experience in coding. For revenue incentive, getting both does increase your options. Game Maker Studio is probably one of the most popular engines for 2D top-down or side-view games. GameMaker: Studio > General Discussions > Topic Details. Mobile requires additional set up and frankly its not too bad but you need additional tutorials. You just focus on creating games once purchase gamemaker. How do you integrate touch screen with point and clicks? It does create a constraint that affect your game design.ģ) Are you making games as a hobby or career? If hobby, best is desktop. Trying to combine both in a game can be a double edge sword. However mobile monetization is relatively easier (and intrusive) than desktop.Ģ) is your game complex? Desktop has general access to keyboard and a lot of tutorials uses keyboard/mouse input. Desktop is IMO the best platform for hobbyist to create ANY games (hypercasual to complex 2D rpg). Hi Im new to gamemaker too (trying about 1 year already) and solely working on mobile version, recently bought the desktop version.Īre you aiming to monetize or its just a hobby? Both has very very different monetization and platform. ![]()
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